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surface shading

См. также в других словарях:

  • Shading — refers to depth in 3D models or illustrations by varying levels of darkness.DrawingShading is a process used in drawing for depicting levels of darkness on paper by applying media more densely or with a darker shade for darker areas, and less… …   Wikipedia

  • Shading language — A shading language is a special programming language adapted to easily map on shader programming. Those kind of languages usually have special data types like color and normal. Because of the various target markets of 3D graphics, different… …   Wikipedia

  • Surface normal — Normal vector redirects here. For a normalized vector, or vector of length one, see unit vector. A polygon and two of its normal vectors …   Wikipedia

  • shading — ● ►en n. m. ►GRAPH Litt. ombrage . Calcul de la couleur d une surface dans une image de synthèse en fonction des sources de lumières …   Dictionnaire d'informatique francophone

  • Phong shading — refers to a set of techniques in 3D computer graphics. Phong shading combines a model for the reflection of light from surfaces with a compatible method of estimating pixel colors using interpolation of surface normals across rasterized… …   Wikipedia

  • Blinn–Phong shading model — The Blinn–Phong shading model (also called Blinn–Phong reflection model or modified Phong reflection model) is a modification to the Phong reflection model developed by Jim Blinn.[1] Blinn–Phong is the default shading model used in OpenGL and… …   Wikipedia

  • Gouraud shading — Gouraud shading, named after Henri Gouraud, is a method used in computer graphics to simulate the differing effects of light and colour across the surface of an object. In practice, Gouraud shading is used to achieve smooth lighting on low… …   Wikipedia

  • RenderMan Shading Language — Commonly referred RSL, Renderman Shading Language is used to define shaders used in RenderMan. The language syntax is C like.Pixar has set a standard in the Shading Language.The beauty of using a standard language is that a programmed shader can… …   Wikipedia

  • Nebulaud shading — is a shading model developed for real time 3D graphics in the PC demo scene. It is based on the Gouraud shading method with an additional twist. While Gouraud is a linear interpolation across the surface of a polygon, Nebulaud takes the… …   Wikipedia

  • Nebulaud Shading — is a shading model developed for real time 3D graphics in the PC demo scene. It is based on the Gouraud shading method with an additional twist. While Gouraud is a linear interpolation across the surface of a polygon, Nebulaud takes the… …   Wikipedia

  • DirectDraw Surface — The DirectDraw Surface file format (uses the filename extension DDS), from Microsoft, is a standard for storing data compressed with the lossy S3 Texture Compression (S3TC) algorithm,[1] which can be decompressed in hardware by GPUs and consoles… …   Wikipedia

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